Spotted this over on Rock, Paper, Shotgun, a very interesting demonstration of a game created during this year's Global Game Jam. If you don't remember, Game Jams are where independent game developers gather and attempt to create games within a day or two, which explains the borrowed visuals, because the event is more about thinking up new gameplay ideas with proof-of-concept demonstrations. This game, titled GNILLEY, is almost entirely about screaming. I approve.
(Incidentally, this appears to be from the same fellow who created that small Zelda remake demo from a while back.)
-K.
Showing posts with label global game jam. Show all posts
Showing posts with label global game jam. Show all posts
Monday, February 1, 2010
Catharsis
Friday, January 30, 2009
Time Wasters International
I had not heard of this event until today, the first annual Global Game Jam, put together by the Independent Game Developers Association. At this very moment, 2000 indie developers from around the world are slaving away, trying to create their own games in just 48 hours. and I'm very excited to see what the standouts will look like. You can check out live streams from different locations on the site linked above. Below is the amusing keynote address, given by 2D Boy's Kyle Gabler, one of the two guys that made last year's indie hit World of Goo:
-K.
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