Thursday, September 24, 2009

Thursday Morning Video: 36 Skaters Make Downhill Neon Video Game





Watching this I was reminded of another video:





I love that even though the ambient sound of Space Invaders is just four tones the guy doing it makes it sound distinctly French.

-K.

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Friday, September 18, 2009

What is Game? - Resident Evil 5 PC gameplay

The PC port of Resident Evil 4 is a little notorious due to the fact that in its original state, the version that was put on the shelves for people to pay real money for, did not have lighting in it. More specifically, did not have any shading effects at all, no contrast, everything was overly bright and ugly. Also the control scheme did not include mouse support, the default being an extremely awkward and frustrating keyboard scheme, more or less requiring you to have a gamepad if you wanted to play it without hating it. It didn't do so well.
Still, it appears Capcom has faith in the PC market and this time decided it would be better if they ported the game themselves, and it works splendidly.





-K.

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Thursday, September 17, 2009

In Your Base, Manipulatin' Your Dudes



I was poking around the archives over on Rock, Paper, Shotgun and found something that slipped through the cracks. The Manipulator is a little puzzle-platformer that popped up on TIGSource a while back that has you navigating a secret base and taking control of its inhabitants to advance, Oddworld-style. Nothing earth-shattering here, but a fun little distraction that you'll be able to get through in about an hour.

The game comes in at a trim 4MB, which you can grab here.

-K.

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Thursday Morning Video: Giant Bomb - Quick Look: Darkest of Days

Dreamcast post forthcoming, also some footage taking a look at the PC versions of Resident Evil 5, Batman: Arkham Asylum and Red Faction: Guerrilla on the way.

Until then, let's take a look at Darkest of Days. In stores now!




-K.

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Friday, September 11, 2009

We're Getting Old, Part 1 (TurboGrafx-16)



There are a few stories that I haven't touched on in a timely matter because I happen to be lazy, probably because I'm getting older, LIKE THESE SYSTEMS! (KA-POW!)

I almost didn't believe it, but the TurboGrafx-16 turned 20 back in the last week of Aug
ust. 1Up ran a decent retrospective piece more focused on the business side of things and why the system didn't really take off in America.
I have a very faint memory of playing the system prior to getting one, they had it on display at the Children's Palace on Lindbergh (Now a JC Penny Home Store), playing the launch title Keith Courage in Alpha Zones. Even after I had owned it and played it for a number of years it wasn't really until I started writing this that I realize Keith Courage wasn't a very good game, but all of my gaming experience at the time came from the NES and Apple II, so it was mind-blowing, all those colors!
My parents got me one shortly after it was discontinued and the price dropped to fifty bucks. Even though the Genesis and SNES were out at the time and were already boasting a better lineup of titles, I didn't really care, this was something nobody else seemed to know existed and I was playing games none of my friends would. So what I'm saying is that I was an indie douche in my childhood.
I even owned the TurboExpress at one point, which was the handheld version of the system itself. It was large and bulky and strange, I'm pretty sure I've seen it used as some sort of elaborate tracking device or alien object in a few bad straight-to-video action movies. Despite proudly displaying games in full color, the green and black tints of the GameBoy reigned supreme. The major problem was, like the original system itself, affordability, because it hit the market in 1992 at $249, which is a hundred bucks more than what the Nintendo DS started at twelve years later. It also burned through 6 AA batteries in just a couple of hours. But damn if it wasn't impressive at the time.
Unfortunately I sold every piece of TurboGrafx material I owned on eBay, like I did with my top-loading NES and games, and I greatly regret both actions. Perhaps the nostalgia bug will bite harder and I'll reunite myself with the system, certainly I am not immune from that.
I'd like to share some footage of the titles that I have fond memories of:




Keith Courage in Alpha Zones - Yeah, you can probably tell just by watching this that it wasn't very good, a kind of feeble attempt at a Zelda II-ish side-scroller. Though it featured that unique method of rainbow transporation long before Katamari Damacy saw the light of day.




Bonk's Revenge
- Despite not being the launch title, Bonk more or less became the mascot of the system, though certainly didn't even put a dent into the popularity of Mario or Sonic. It's a fairly standard platformer, but had style and charm, which goes a long way.




Galaga '90 - Namco was a name that still carried some heft back in those days, and they threw their weight behind the system with a great update to the arcade classic. I have a distinct memory from when I was about 9 or 10, my brother and I were switching rooms over the summer and I spent a night where all I had was a mattress on the floor and a TV to play this.




Pac-Land - This was a real curiosity, I remember being very excited about getting this game, even though the resemblance to the original gameplay concepts of Pac-Man are extremely thin. I remember correctly the two buttons were used to run left and right and the d-pad was used to jump. Weird!




Bomberman '94 - This is the only game I ever recall importing, and it required this ridiculously long circuit board dongle thingie to run properly on US hardware. Trying to get a round of Battle mode going when all the menu options beyond the title screen are in Japanese was kind of a pain, but being a fan of Bomberman it was totally worth it.


Part 2, the slightly more recognized celebration of the Dreamcast, is coming soon and will almost definitely be a less grueling affair to read.

-K.

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Friday, September 4, 2009

Party Like it's 1991: Knights of the Chalice



This dropped a while back but I never really got around to jumping into the demo until recently, Knights of the Chalice is a turn-based RPG that admirably attempts to recreate a tabletop game, notably making use of the D20 Open Gaming License to try to keep things familiar with those, well, familiar. Unfortunately I am not one terribly familiar with D&D experiences and though I mused for such a digital experience in the past, this one is a little bulky with the retro, DOS-era presentation and somewhat unfriendly interface, but it does present that truly turn-based combat I was looking for. I'm trying to soldier on with it and get my head around the controls and actions, because I think there's an enjoyable experience here, but I get the sense it was probably made for those already fully versed in the mechanics in mind. If you've got the patience and/or knowledge required you wouldn't be doing yourself any harm in checking out the demo.

-K.

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Wednesday, September 2, 2009

Plunging Deeper



I've been pretty busy here at work which has contributed to a total lack of energy during what little down time I have, which I would much rather be spending watching something on Netflix rather than exerting myself mentally. I do have things I have wanted to talk about, just bear with me. At any rate, a quick little update regarding the game of my last post, Spelunky. During my lengthy sessions with it I thought idly about how awesome an XBLA version of it would be, but I realized that was highly unlikely. It turns out that Spelunky creator Derek Yu is also in the business of granting wishes. Also it appears he's finally released version 1.0 of the game, which I will have to check out as soon as I get home (provided I can pry myself away from Arkham Asylum which is goddamn splendid), and I advise you to do the same.

-K.

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